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IT doesn´t born yet, because when IT born, it will be end of all what we know. IT is God, IT is Devil, IT is Unborn. It isn´t here yet, but seas become dry, newborns dying and land is controled by wave of hysteria and madness ...

All century sleeped inside of citadel. All century waited on Day, when will start program of Awakening. Six embryos of biocybernetics organism, six embryos of undaunted fighters, six embryos of heroes, who will be last hindrance between Unborn and absolute destruction. Today is then Day "D", Day of Awakening ...

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  Spells

Effects and range of spells are defined in a few classes, which differ from themselves with amount of PSI-energy, that you must expend. Classes are:

Class Target area Range Description
SPHERE 1x1 2 Effects only on 2 adjacent fields from caster - hit only one target
BLAST 1x1 12 Shoot spell up to range 12 fields - hit only one target
CONE 1x1 8 Shoot 3 spells of choosed type up to range 8 fields - every spell can be targeted to other target
RING 3x3 0 Effects on square 3x3 fields around cester - hit every target in radius
TUNNEL tunel 40 Shoot spell up to range 40 fields and will be hit every every target in axis of spell
STORM 3x3 14 Shoot spell up to range 14 fields (doesn't need to be targeted on person, but can be targetet on blank field near target) - hit every person in area 3x3 around on target
FIELD 5x5 16 Same as STORM, but with bigger range and affected area

Kouzla - tabulka

Name of spell Type* Combination Allowed classes** Depends on Affect on
Solar corona + 17, 18 SP B R C T morale morale
Napalm eruption - 18, 31, 32 B R T F strength vitality, perception
Glowing plasma - 3, 8, 13, 31 SP B C T ST F perception strength, perception, vitality
Black frost - 24, 32 SP C T stamina stamina
Chilly vapour + 26, 30, 36 SP R ST F vitality perception, dexterity
Whirring maraine - 4, 10, 25, 40 B T F strength morale, vitality, speed
Altered gravity - 9, 28 R T F intelligence strenght
Force deflection + 23, 29, 35 SP B C R stamina perception, speed
Fluminating damp - 1, 2, 4, 40 B C T ST strenght perception, strength, dexterity
Static charge + 26, 30 SP R 6th sense intelligence
Eletric shock - 14, 20, 33 B T ST stamina dexterity, speed
Brush Discharge - 11, 21, 25, 40 R F perception morale, stamina, dexterity
Infra resonance - 31, 40 SP T ST perception concentration
Mindturbolency + 10, 26, 34 R F 6th sense perception, concentration
Sonic boom - 8, 19, 36, 38 B C T strength intelligence, perception, morale
Shaded spectrum - 10, 22 SP T F intelligence perception
Diffuses glare - 15, 19, 26 SP C concentration perception, 6th sense
Liquid light + 10, 16, 22, 28 R T ST intelligence 6th sense, strength, speed
Radiant powder - 7, 14 R F 6th sense Ospeed
Beta spreadpoint + 15, 37, 38 SP C perception stamina, perception
Uranium warp - 3, 4, 24, 3 R T ST vitality 6th sense, stamina, concentrat.
Hormonal spray - 17, 19 SP ST vitality stamina
Rank Poison - 19, 23, 35 B R F stamina vitality, strenght
DNA Stimulants + 11, 28, 37, 38 SP R F intelligence 6th sense, intelligence, concentration
Mettalic Layers + 20, 32 C T strenght stamina
Drifting Sillicon - 13, 17, 28 B C R T ST perception speed, morale
Aciding fume - 02, 05, 24, 33 ST F 6th sense speed, concentration, dexterity
Tamporal Leprosy - 07, 36 SP R F vitality vitality
Psion Antidone + 19, 28, 36 SP B C vitality dexterity, vitality
Septic Thorns - 01, 05, 06, 18 R T ST F stamina vitality, stamina, dexterity
Lifeforce Drain - 11, 18 SP B R T ST concentration vitality
Aura Dispersion - 10, 28, 35 SP C R F concentration stamina, strenght
Inner Shadow - 01, 29, 32 SP C 6th sense strenght, concentration
Reality Shift + 32, 34, 36 SP T F 6th sense 6th sense, morale
Ethereal Fluidum + 04, 05, 12, 15 R S vitality strenght, speed, dexterity
Elastic Trance + 15, 36 SP C R concentration morale
Spiritula Void - 09, 33, 38 T ST F inteligence inteligence, 6th sense
Schizophrenia - 21, 30, 33 SP R F inteligence inteligence, concentration
Neuron Overdrive - 28, 33, 40 SP C T ST concentration inteligence, 6th sense
Alpha Catharsis + 16, 17, 21, 27 SP C R 6th sense vitality, stamina, inteligence

* + defensive spell, increase ability / - attack spell, decrease ability

** SP-sphere, B-blast, C-cone, R-ring, T-tunnel, ST-storm, F-field


Last update 8.4.2003 © Jaroslav Krejčí